Strange Antiquities Day 6–10 Walkthrough | Part 2
A lot is unfolding between Day 6 and Day 10 in Strange Antiquities. You will learn how to solve the plinth puzzle, get the map of the catacombs, and solve the flower puzzle. Let’s find out what strange artefacts are in store for us in this walkthrough:
Series: The Strange Antiquities Walkthrough [Part 1]| [Part 2] Current| [Part 3] |[Part 4]
Table of Contents
Day 6
St. John’s Anvil
This item features some part of the St John’s Poppy plant in its design.

Elva Stone
Elva Stone is made from a planetary metal that is associated with the Selenic (of the moon) disciple.
Look through the clue cards to see if they lead you to any discovery. The note that you obtained along with the castle map from Edmund on Day 4 gives some directions to follow.
Click on Explore. Open the Castle Map by clicking on the button on the bottom of the Undermere map. Here’s the location of the room at the end of the corridor as described in the note:

Click on the room in the castle map, and you will obtain the Elva Stone and a book of Gemstones.

After delivering this item to the customer, you will unlock a new item:

Cussic Purifier
A small topaz gemstone is placed in the bottle. We found the Cussic Purifier on Day 5, in the cellar of the wine merchant. It’s a green bottle, and upon closer inspection, if you choose scent and sound, you will hear a rattling sound, as if something is inside the bottle.

While talking to you, Simone Green mentions something about the plinths below the counter. They can be used to access the shop’s hidden depths.

She hands over a cryptic note to you. It has a clue to a puzzle to unlock a secret compartment in your shop:

Hearing Charm

End of Day 6. You will unlock a new clue card – The maiden in the tower points the way.

Day 7
Letter from Anna Bryant
Verona Green hands over a letter from Anna Bryant. It is a clue note about an abandoned house on the lakefront.

Lead Heart
An item depicting Lord Cernunnos in his non-human form. It is heavier than it looks due to a core of lead hidden in its exterior. Look up “Cernunnos” in the index of the Strange Artefacts book. Go to “Voice of Cernunnos,” and you will find the picture of him. Hint – Antlers! His non-human form could be a deer.

You will bet a strange flower-shaped item with a hidden mechanism from Angus Eaton.:

Sithean Charm
A typical Sithean Charm is carved out of wood, but a more powerful design makes use of planetary metals (gold, silver). It is used by horticulturists. This item could have a horticultural element to its design.

Restful Mether and Witch’s Finger
You will have to give one of the two items to the customer, but your choice may affect the game ending.
Restful Mether
To get this item, recall the clue note given by Simone Green on Day 6:

How to Solve the Plinth Puzzle
With the help of the above cryptic note, here’s how to solve the plinths puzzle in Strange Antiquities:
The clue tells you which items to place on the three plinths below the counter. Notice that the symbol on the note matches the symbol above the plinths.
From left to right, put the following items on the three plinths:
- Horned Shackle
- Evocant
- Selenic Totem (Hint: Moon)

After placing the three correct items on the plinths, a hidden panel opens, revealing six items:

Collect all six items and place them in your shop, then press “Leave”.
Open the Strange Artefacts book, search Restful Mether. Look at the picture. It shows a mug with three handles:

One of the items hidden in the secret panel looks exactly like the picture.
Here’s the identified item:

Witch’s Finger
Open the book, search for Witch’s Finger. Have a look at the picture beside the description. It’s the picture of the High Green Church.
Open the map and locate High Green Church with the help of the map legend. Click on that location on the map:

Read the location description page carefully. You may find a hint about what the witch’s finger looks like. Hint: Old Yew Tree.
This is the Witch’s Finger:

End of Day 7. Unlocks this clue card with a nice little riddle: “I am closest to the sunset, but farthest from the sunshine.” It hints at a certain room in the castle map.
Day 8
Check the index at the back of the Strenge Artefacts book. Look for “Moon Heart”. Find an item that features moon, crescent shapes, or has some connection to the night. You can choose the Selenic Totem once again to give it to the customer:

Tenebran Cloak
An item with a single stone set in bronze.
One of the clue cards has a cutout of a small room. Open the castle map and place the card over the room where the cutout fits perfectly. Then click on that room to find the item.
Here’s the solution to the puzzle:

Tenebran Cloak:

Map of the Catacombs and a Note from Barton Porter
The note mentions a booklet on curses. It’s in a cupboard hidden in the counter. You will get the catacombs map once you give the Valent to him.

Valent
This item has holes that are roughly equal in size and spacing.

Grey’s Grace and Corvan’s Might
Sell one of the two items to the customers. The item you choose to sell can affect the game’s ending or the events outside your shop.
Grey’s Grace
Check the Strange Artefacts book to find more about this item. It’s a pendant that shares a design of a shadow catcher. Also refer to “Shadow Hold” to find the design of a typical shadow catcher:

Corvan’s Might
An Assassin’s tool that makes use of Wycix’s power (refer Wycix in the symbols book). An eagle gifted this tool to the warrior Queen Corvan.
Look through the letters and notes to see if they lead to any discoveries. The “Escaped Prisoner” clue card might be of help if you want to find out the exact location of Corvan’s Might in Strange Antiquities.
On the Undermere map, find the Old Jail and click on the building located in front of it.

Behold Corvan’s Might:

End of Day 8. A new tombstone clue card gets unlocked:

Day 9
Amphisian Talon
You will find the exact location of this item if you look through the letters or clue cards on your desk
Use this clue card: “Up the stairs, left, then left again. Second on the right is where I spend each night.”
Take the help of the Castle map to find the room described by the clue card. The correct location, as shown in the screenshot below:

Here’s your Amphisian Talon:

A Note with Thaumic Fields (Hint: Plinth)
Simone Green gives a piece of paper with three distinct Thaumic fields:

Rescue Jupiter
Jupiter, the cat, is missing. One of the customers, Bonnie Robertson, has kidnapped your cat and has left a note. She will give it back to you if you hand over the Corvan’s Might to her. She gives a location hint – It’s the woods behind Calgarth.
I guess this particular event in Strange Antiquities is triggered if you don’t give Corvan’s Might to Bonnie on Day 8. Recall you had two choices – Corvan’s Might and Grey’s Grace. If you had sold Grey’s Grace, the customer would come back for Corvan’s Might.
Click on the Explore button to open the Undermere map. Search for Calgarth Hall in the map index. Click on the forest area beside Calgarth Hall.
Read the letter from Bonnie. Drag and drop the Corvan’s Might onto the empty slot and click on the “Use Item” button to give it to Bonnie.

You will get another hint about your cat’s whereabouts. He is abroad, Mary Bell. Open the map and click on The Mary Bell.

You finally found Jupiter on the far side of the boat!
Moonstone Guardian
The next customer, Wyatt Collings, is having nightmares because he thinks he is being cursed after reading a book. There is no mention of the item’s name, so you may have to use the in-game Hint. You will need a book or curses to get some hints. To get the book of curses in Strange Antiquities, you will need to solve the flower puzzle:
Flower Puzzle
There’s a wheel underneath the counter. See screenshot:

Rotate the wheel counterclockwise to bring up a secret cupboard hidden on the counter:
Click on the cupboard and press the left SHIFT button to use the magnifying glass on it to zoom in. Noticed a flower imprint on the front? Well, you will need to place the flower pendant in this slot. You received the flower pendant on day 7 from Angus Eaton.

Upon closer inspection of the cupboard, you will see tiny protrusions on the right, bottom, lower left, and left. These are pins or latches.
The flower pendant is a mechanical contraption. To fit the flower pendant onto the empty slot on the cupboard perfectly, make sure you click on its right, bottom, lower left and left petals to bring the pins out, as shown in the screenshot below:

Next, drag the flower and place it onto the empty circular slot on the keyboard. It fits perfectly with a satisfying click, confirming that the puzzle has been solved!
The cupboard opens, revealing a mysterious item and a book. The book is titled “On Curses and Their Effects”.

Flip the pages of the Book of Curses until you find some references to nightmares. The word is “Noctic Sight”.
Open the Strange Artefacts book and search for Noctic Sight in the index section.

You will need to find Moonstone Guardian to cure your customer’s nightmares. These items take the form of the comforting guardian.
You don’t have this item in your shop. Take the help of letters or clue cards to find it.
There’s a letter from Anna Bryant, which you received on Day 7.

It mentions that a house can be reached from the northern end of the lake. The correct location can be found in the Undermere map, as shown in the screenshot below:

Read the description of the location. In that abandoned house, there is a small iron chest in the center of the altar. There’s no key to open the iron chest, but there’s an inscription on the altar that says, “I open to the Voice”.
Drag and drop the Voice of Cernunnos to the empty slot to open the iron chest and press the “Use Item” button.

The chest reveals a golden totem.

Well, this item is the Moonstone Guardian that will cure your customers’ nightmares:

Sextrum
An item that protects against insanity. You will find it if you look through letters and notes.
Refer to the letter you received from Charlie Weathers on Day 1. Search from the boat yard on the Undermere map.

This is what the Sextrum looks like:

End of Day 9. New catacombs clue card unlocked: “Below a moon that does not shine, there is no mark upon my shrine. In the dark but not alone. My neighbor bears a cross of stone.”
Day 10
Eye of Cernunnos
An ancient, powerful artefact that should not be used carelessly. Refer Voice of Cernunnos picture in the Strange Artefact book. Cernunnos is holding a spiral staff.

The eye of Cernunnos:

Letter from Mrs. R. Bream
The mailman returns with another letter:

Shimmer
An item that was designed to slot into armor or a weapon. It induced calm rage and was worn on the chest-plate. In the book, see the sketch of the armor. The shimmer was slotted onto the chest plate.

Freddie Lamb wants an item that can protect against a nasty burn. The item’s name is a mystery, as all you can see is only “???”.
You will need to search through the letters and notes to find that item. The clue card with the gravestone outline offers a hint for locating it on the catacombs map.
Open the catacombs map and look for a grave with the same design as shown on the clue card. This is the exact location of the grave on the map:

The item’s name is Cyrene Ward:

Veiled Phenn
An item that is brightly colored at night, but clouds over after a short period of darkness.
Place the bright eye pendant behind the sliding cabinet. After closing and reopening the cabinet, you will notice the pendant has dimmed slightly. It regains its light after some time:

This is the Veiled Phenn requested by Audrey Hall:

End of Day 10. You will unlock this clue card with a triangle:
